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Abstract Light Projection

Accessibility-led
XR Consultancy

I offer accessibility-led consultancy for XR (VR/AR/MR), grounded in cognitive science, neurodiversity research, and immersive education practice. My work supports teams who want to design immersive experiences that are genuinely inclusive, ethically appropriate, and usable by a wider range of people — not just technically functional.

I work at the intersection of XR design, neurodiversity, cognition, and education, helping teams translate research and lived experience into practical design decisions.

Endorsements

Sarune Savickaite brings exceptional rigor, clarity, and ethical grounding to accessibility work in XR. Her approach combines deep knowledge of inclusive design, empirical research, and practical implementation, ensuring that immersive experiences are not only innovative but genuinely usable and respectful of diverse bodies, senses, and contexts. She is an excellent team player and conscientious leader. She consistently bridges theory and practice in ways that strengthen both scholarly integrity and real-world impact.

- Dr Jonathon Richter,  President & CEO, Immersive Learning Research Network (iLRN)

I have worked closely with Sarune across several major XR research and teaching initiatives, including the SEER XR-ED white paper, where she led the Accessibility work package. In that role, she demonstrated exceptional strategic clarity and rigour, translating complex accessibility challenges into practical, actionable guidance for immersive technology design. Her work balanced theoretical depth with real-world constraints and showed authoritative understanding of the problems facing XR development.

I would strongly recommend Sarune to any organisation seeking to develop accessible, responsible, and high-quality XR experiences. Her skillset offers a blend of academic rigor, extensive practical experience and a deep understanding of the challenges of developing immersive content for diverse audiences.

​- Dr Imants Latkovskis — Extended Reality (XR) Strategy Lead, University of Glasgow:

What I Do

I support XR studios, educators, researchers, and funded projects to:

  • Identify accessibility and neurodiversity-related barriers in immersive experiences

  • Reduce cognitive and sensory overload in XR environments

  • Improve onboarding, instructions, and user confidence

  • Design for user agency, pacing, and comfort

  • Integrate accessibility thinking early, rather than retrofitting at the end

 

My approach goes beyond compliance checklists, focusing instead on how people actually experience immersive environments.

How I Work

My consultancy is:

  • Evidence-based — informed by cognitive and perceptual science

  • Neurodiversity-informed — shaped by research and lived experience

  • Practical and proportionate — realistic for small teams and educators

  • Collaborative — focused on knowledge-sharing, not gatekeeping

 

I aim to support teams in building lasting accessibility awareness, rather than one-off audits.

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